

Graphic vs. Text-based open worlds
Jon Ingold, Creative Director of Inkle Studios, said something interesting in his 2013 GDC talk (well, he said lots of interesting...
"Strafing" means stepping sideways rather than forward or backwards, usually in the context of a FPS. By hiding behind a barrier and then strafing while shooting, you can come out guns blazing and not lose time walking out, turning, and firing. Save time, don't die, strafe strafe strafe.